The RetroArch emulator is an open-source graphical frontend for emulators, sport engines, video video games, media gamers, and different apps that permits customers to run basic video games on a variety of computer systems and consoles.
It’s well-known for its unified settings and modern consumer interface, which streamlines the gaming expertise by offering one foremost centralized platform. The comfort of RetroArch lies in its capability to remove the necessity to swap between totally different emulators and apps, making it a one cease store well-liked alternative for avid retro players.
Developed because the reference implementation of the libretro API, RetroArch is designed to be quick, light-weight, transportable, and free from dependencies. The appliance runs packages transformed into dynamic libraries, also referred to as libretro cores, which allows compatibility with numerous gaming methods. RetroArch even helps operating authentic sport discs which will be performed by means of your pc’s CD drive, including to its attraction amongst customers who want to relive that basic gaming expertise.
What Is The Retroarch Emulator?
Open-Supply and Cross-Platform
RetroArch is a free and open-source emulator that helps a large number of platforms, together with Home windows, macOS, Linux, Android, iOS, and plenty of extra. Its open-source nature encourages neighborhood involvement and collaboration to reinforce its options and efficiency. The emulator’s cross-platform compatibility allows customers to get pleasure from basic video games on numerous totally different units.
Frontend and Cores

As a frontend for emulators, sport engines, and media gamers, RetroArch simplifies consumer interactions by means of a elegant and unified graphical interface. The emulator depends on libretro cores – dynamic libraries developed for the libretro API – to supply compatibility with a variety of video games and methods. Every core represents a selected system or a sport engine, permitting RetroArch to run numerous retro video games by loading the suitable core.
The usage of cores makes RetroArch a flexible alternative in terms of emulating a number of methods with out the necessity to handle separate emulator packages. Customers can simply swap between totally different cores to play video games from a various vary of gaming consoles. Along with supporting authentic sport discs (CDs), the emulator’s capability to handle a number of cores simplifies the whole course of for customers and presents a streamlined expertise for retro gaming fans.
Supported Platforms
Home windows, Mac, and Linux
RetroArch is a flexible emulator that helps a variety of platforms, together with Home windows, Mac, and Linux working methods. Its cross-platform compatibility permits customers to get pleasure from basic video games and purposes on their private computer systems with ease.
Nintendo, PlayStation, and Xbox
Along with assist for conventional pc platforms, RetroArch can be suitable with numerous gaming consoles resembling Nintendo, PlayStation, and Xbox. By utilizing the emulator, customers can expertise their favourite video games from these well-liked consoles on their units with out the necessity for proudly owning the unique {hardware}.
Android and iOS
RetroArch will also be loved on cellular units operating Android and iOS. The emulator’s interface is optimized for these platforms, permitting customers to simply play basic video games on their smartphones or tablets on the go.
Raspberry Pi
Lastly, RetroArch can be accessible for the Raspberry Pi platform, enabling hobbyists and fans to create their very own customized gaming methods utilizing this highly effective and light-weight platform. Raspberry Pi homeowners can rework their boards into versatile gaming emulators, enjoying quite a lot of basic video games throughout totally different consoles with RetroArch.
In abstract, RetroArch offers a versatile and cross-platform answer for fans who need to revisit and play basic video games on a variety of units, from private computer systems and gaming consoles to cellular units and the Raspberry Pi platform.
All Supported Platforms
- Home windows 11 / 10 / 8.1 / 8 / 7 (accessible standalone, but additionally accessible on Steam and Itch.io)
- Home windows Vista / XP
- Home windows 2000 / ME / 98SE
- Home windows 98 / 95
- Haiku
- Raspberry Pi
- Android
- Linux
- iOS / Apple TV
- Apple macOS (ARM/x64) – Excessive Sierra (10.13+)
- Apple macOS (x64) – Lion (10.7+)
- Xbox Collection / Xbox One
- PS Vita, PSP, PS2, PS3, PS4
- Nintendo Swap
- Wii U
- Wii
- Gamecube
- 3DS / 2DS
- Steam
- Internet Browsers
- RetroMini RS90
- Miyoo (Pocket Go, PowKiddy Q90 / V90 and New BittBoy)
- RetroFW
- OpenDingux (GCW Zero/RG350M / RG280V / and extra)
Setting Up Retroarch
Configuration and Customization
To arrange RetroArch, first obtain the most recent launch to your platform (Home windows, macOS, Linux, smartphones, tablets, and so on.). As soon as downloaded, both run the installer or extract the archive to a folder.
After launching RetroArch, you’ll be greeted with the principle menu. If you want, now you can dive into the settings to begin customizing the emulator:
- Settings: Arrange numerous configurations resembling video, audio, enter, saved states, and extra.
- Person Interface: Modify the looks and theme of RetroArch’s menu system.
- On-Display screen Show: Tweak and allow on-screen notifications for in-game occasions, in addition to the on-screen keyboard for typing.
Core and Recreation Setup
RetroArch makes use of cores to emulate totally different gaming methods. Every core corresponds to a selected system, and you will want to obtain and cargo the suitable core to play every sport. To obtain cores:
- Navigate to Fundamental Menu > Load Core > Obtain a Core.
- Browse the core checklist and choose the core suitable with the specified gaming system, for instance the Citra 3DS core.
- Look forward to the obtain to finish, and the core will likely be put in.
To load a core, go to Fundamental Menu > Load Core, choose your put in core, and you’re able to run video games. To load a sport, observe these steps:
- Place the sport ROMs or ISOs in a delegated folder in your machine.
- In RetroArch, go to Fundamental Menu > Load Content material.
- Browse to the folder containing your sport recordsdata, choose the sport, and also you’re able to go!
Controller Mapping

RetroArch offers some actually strong customized controller assist, together with gamepad assist for PC, smartphones, and tablets. To map your controller:
- Join your gamepad to your machine.
- Head to Settings > Enter.
- Choose Port 1 Controls (or the respective port when you’ve got a number of controllers).
- Select Bind All to mechanically map the buttons or Person 1 Bind Default All to revert to the default mapping.
- If required, bind particular person buttons by choosing the corresponding motion and urgent the specified button in your gamepad.
Managing Recreation Content material
Including Video games to Your Library
So as to add video games to your RetroArch library, you’ll must have ROM recordsdata of the video games you need to play. Talking of which, here’s a checklist of the very best websites for ROMs.
RetroArch helps customary ROM recordsdata in addition to compressed .zip or .7z recordsdata – a pleasant contact that may assist save cupboard space in your machine. Upon getting your ROM recordsdata prepared, observe these steps:
- Open RetroArch and navigate to the Import Content material tab.
- Choose Scan Listing and browse to the folder containing your ROM recordsdata.
- Select the listing along with your ROMs and press Scan This Listing. RetroArch will mechanically detect and add the video games to your library.
It’s essential to notice that some methods could require BIOS recordsdata along with ROM recordsdata.
Bear in mind to acquire your ROM recordsdata and BIOS recordsdata legally and solely achieve this for video games that you simply bodily personal.
Organizing Your ROM Assortment
The very last thing you need is a complicated cluttered mess of ROMs. You may set up your ROMs by system or style, creating separate folders for every class. Moreover, you can even simply use the in-built scanning and sorting options that include RetroArch to enhance your library’s ROM group:
- Allow Kind Library Alphabetically to rearrange your video games in alphabetical order.
- Use Group Content material by System for a extra consolidated view of your collections by every gaming console.
Updating Cores and Extensions
As talked about beforehand, RetroArch makes use of cores to emulate numerous gaming methods. It’s important to maintain these cores up to date for the very best compatibility and efficiency. Comply with these steps to replace your cores inside RetroArch:
- Go to the On-line Updater menu.
- Choose Replace Cores to obtain and set up the most recent core variations.
Extensions, resembling thumbnails and sport metadata, improve your library’s look and general expertise. Usually updating these can be important. Comply with these steps to replace extensions inside RetroArch:
- Go to the On-line Updater menu.
- Select Replace Thumbnails, Replace Databases, or Replace Overlays as wanted to your desired extensions.
Emulator Options and Instruments
Save States and Rewinding
RetroArch has the power to make use of save states and rewinding capabilities. Save states allow players to save lots of and cargo their progress at any second throughout gameplay. This permits for higher comfort in comparison with conventional in-game save methods. RetroArch’s rewinding function grants gamers the power to undo actions by rewinding gameplay, permitting them to right errors and take a look at once more.
Shaders and Graphics Settings
RetroArch helps numerous shaders and graphics settings, beefing up and enhancing the visible look of basic retro video games. Shaders are graphical filters that may replicate the appear and feel of old-school CRT screens and even enhance the graphics of retro video games with trendy enhancements.
Just a few notable shaders and graphics settings embody:
- CRT shaders: Lets gamers mimic the scanlines and curvature of basic CRT screens
- Upscaling: Lets you enhance the decision of low-res video games for high-definition shows
- Filters: With this, you possibly can modify colours, distinction, and different visible features of the sport
Netplay and On-line Multiplayer
RetroArch incorporates netplay performance, permitting gamers to have interaction in on-line multiplayer basic gaming with mates. Netplay works by synchronizing the enter and sport state between related units, making it doable to get pleasure from retro video video games with on-line multiplayer equally to trendy gaming platforms.
Superior Utilization
Utilizing BIOS Information and Plugins
RetroArch presents in depth assist for numerous methods, which may typically require BIOS recordsdata and plugins to perform appropriately. These recordsdata will be very important when making an attempt to emulate sure gaming consoles, such because the PlayStation and Sega Saturn. To make use of BIOS recordsdata, guarantee that you’ve got the proper recordsdata for the precise system you need to emulate. As soon as obtained, place them within the system folder of your RetroArch set up.
Plugins, alternatively, can improve RetroArch’s efficiency or add additional performance. Some well-liked N64 primarily based plugins are the GLideN64 graphics plugin for graphical enhancements, the NRage enter plugin for enter enhancements, and different plugins for audio fixes. To put in plugins, obtain the suitable recordsdata and place them within the cores folder of your RetroArch set up. Bear in mind to allow the plugin inside RetroArch settings earlier than launching your sport to make sure that it’s all setup and able to go.
Setting Up Arcade Emulation
Arcade emulation is one actually cool risk with RetroArch. It lets you relive basic arcade video games in all their glory. To arrange arcade emulation:
- Select a core: RetroArch presents numerous cores suitable with arcade methods, resembling MAME or Closing Burn Alpha. After putting in RetroArch in your arcade setup, obtain the specified core from the Load Core menu.
- Get hold of ROMs: Guarantee that you’ve got the required ROM recordsdata for the video games you want to play. Place them in a folder inside your RetroArch listing, often referred to as one thing like Roms or Arcade.
- Create a playlist: In RetroArch’s foremost menu, choose Import Content material > Scan Listing. Choose the folder containing your arcade ROMs and let RetroArch create a playlist with the video games.
- Launch your sport: Choose a sport from the playlist, then select the suitable core to run it, and luxuriate in in your arcade machine!
All Out there Cores
2048 | Recreation | A port of the favored puzzle sport 2048 to libretro |
3D Engine | – | This can be a take a look at core; it demonstrates create a hardware-rendered core in a libretro context |
4DO | 3DO | – |
a5200 | Atari 5200 | – |
Arduous | Arduboy | A emulator for Arduboy, a handheld sport console with open supply software program, primarily based on the Arduino {hardware} platform |
Atari800 | Atari 5200 | – |
Beetle bsnes | Nintendo SNES/SFC | – |
Beetle Cygne | Bandai WonderSwan/Colour | – |
Beetle GBA | Recreation Boy Advance | – |
Beetle Lynx | Atari Lynx | – |
Beetle NeoPop | Neo Geo Pocket/Colour | – |
Beetle PC-FX | NEC PC-FX | – |
Beetle PCE | NEC PC Engine/SuperGrafx/CD | – |
Beetle PSX | Sony PlayStation | – |
Beetle PSX HW | Sony PlayStation | A fork of Mednafen’s PSX offering GPU-accelerated renderers for OpenGL and Vulkan |
Beetle Saturn | Sega Saturn | – |
Beetle SuperGrafx | NEC PC Engine/SuperGrafx | – |
Beetle Supafaust | Nintendo SNES/SFC | – |
Beetle VB | Nintendo Digital Boy | – |
BK | BK-0010/BK-0011(M)/Terak 8510-a | A port of the PDP11 emulator to libretro. This core emulates the PDP-11/03 platform. |
BlastEm | Sega Genesis (Mega Drive) | – |
blueMSX | MSX/SVI/ColecoVision/SG-1000 | – |
bnes | Nintendo NES/Famicom | – |
growth 3 | Recreation engine | A port of the Doom 3 engine to libretro. There’s a separate core for it’s growth pack ‘Resurrection of Evil’. |
growth 3 xp | Recreation engine | (See growth 3 word) |
bsnes | Nintendo SNES/SFC | – |
bsnes 2014 Accuracy | Nintendo SNES/SFC | – |
bsnes 2014 Balanced | Nintendo SNES/SFC | – |
bsnes 2014 Efficiency | Nintendo SNES/SFC | – |
bsnes C++98 (v085) | Nintendo SNES/SFC | – |
bsnes-hd beta | Nintendo SNES/SFC | – |
bsnes-mercury Accuracy | Nintendo SNES/SFC | – |
bsnes-mercury Balanced | Nintendo SNES/SFC | – |
bsnes-mercury Efficiency | Nintendo SNES/SFC | – |
Cannonball | Recreation engine | A port of the Cannonball, enhanced OutRun engine to libretro |
Caprice32 | Amstrad CPC | – |
CDi 2015 | Philips CDi | – |
ChaiLove | Recreation engine | A free, open-source framework used to make 2D video games in ChaiScript |
Citra | Nintendo 3DS | – |
Citra 2018 | Nintendo 3DS | – |
Citra Canary | Nintendo 3DS | – |
Craft | Recreation | – |
CrocoDS | Amstrad CPC | – |
Cruzes | Recreation | – |
Daphne | Arcade | – |
DeSmuME | Nintendo DS | – |
DeSmuME 2015 | Nintendo DS | – |
Dinothawr | Recreation engine | A push-the-block-in-a-straight-line puzzle sport within the spirit of Kickle Cubicle |
DirectXbox | Xbox | – |
Dolphin | Nintendo GameCube/Wii | – |
DOSBox | DOS | – |
DOSBox-core | DOS | Supplies some enhancements over the DOSBox-SVN trunk, together with native MIDI assist, cycle-accurate OPL3 (YMF262) emulation, MT-32 emulation and experimental 3dfx Voodoo assist |
DOSBox-Pure | DOS | A port of DOSBox with a purpose of simplicty and ease of use and gameplay. This core features a streamlined workflow for launching video games instantly from ZIP archives with automated mapping of controls to gamepads and a local onscreen keyboard. |
DOSBox-SVN | DOS | This core is predicated on DOSBox-SVN trunk and permits on-the-fly configuration and totally different sync strategies |
DuckStation | Sony PlayStation | – |
Dungeon Crawl Stone Soup | Recreation | A preliminary port of the Dungeon Crawl Stone Soup technique sport |
EasyRPG | RPG Maker 2000/2003 | – |
ECWolf | Recreation engine | A port of the Wolfenstein 3D engine to libretro |
EighyOne | Sinclair ZX 81 | – |
Emux CHIP-8 | CHIP-8 | – |
Emux GB | Recreation Boy/Colour | – |
Emux NES | Nintendo NES/Famicom | – |
Emux SMS | Sega Grasp System | – |
EmuSCV | Tremendous Cassette Imaginative and prescient | – |
Ep128emu | Enterprise 128 | – |
FAKE-08 | Pico-8 | A port of the FAKE-08 open-source reimplementation of the PICO-8 fantasy console to libretro |
FB Alpha | Arcade/Console/numerous | (See FB Neo word) |
FB Alpha 2012 | Arcade/Console/numerous | (See FB Neo word) |
FB Alpha 2012 CPS-1 | CPS-1 | – |
FB Alpha 2012 CPS-2 | CPS-2 | – |
FB Alpha 2012 CPS-3 | CPS-3 | – |
FB Alpha 2012 Neo Geo | Neo Geo | – |
FB Neo | Arcade/Console/numerous | Full checklist of supported methods: https://github.com/finalburnneo/FBNeo/wiki |
FCEUmm | Nintendo NES/Famicom | – |
FFmpeg | Media participant | A port of FFmpeg library which permits playback of quite a lot of audio and video codecs |
fixGB | Recreation Boy/Colour | – |
fixNES | Nintendo NES/Famicom | – |
Flycast | Sega Dreamcast/NAOMI | – |
Flycast GLES2 | Sega Dreamcast/NAOMI | – |
fMSX | MSX/MSX2/MSX2+ | – |
FreeChaF | Fairchild ChannelF | – |
FreeInv | Mattel Intellivision | – |
FreeJ2ME | J2ME | a port of Java 2 Micro Version emulator |
Frodo | Commodore C64 | – |
FS-UAE | Commodore Amiga | – |
Fuse | Sinclair ZX Spectrum | – |
Gambatte | Recreation Boy/Colour | – |
Recreation Music Emu | Music participant | A port of Recreation Music Emu which permits playback of all kinds of online game music codecs |
Gearboy | Recreation Boy/Colour | – |
Gearcoleco | Coleco ColecoVision | – |
Gearsystem | Sega MS/GG/SG-1000 | – |
Genesis Plus GX | Sega MS/GG/MD/CD | – |
gpSP | Recreation Boy Advance | – |
Gong | Recreation | A clone of Pong written for libretro |
GW | Handheld Digital | A simulator of assorted Recreation and Watch-style handheld digital video games |
Useful | Atari Lynx | – |
Hatari | Atari ST/STE/TT/Falcon | – |
HBMAME | Arcade/Console/numerous | HBMAME (HomeBrew MAME) is a spinoff of MAME, and accommodates numerous hacks and homebrews |
higan Accuracy | Nintendo SNES/SFC/Recreation Boy/Colour | – |
Imageviewer | Imageviewer | A fundamental core for viewing nonetheless photographs in a libretro frontend |
Ishiiruka | Nintendo GameCube/Wii | – |
JAXE | CHIP-8/S-CHIP/XO-CHIP | – |
Bounce ‘n Bump | Recreation engine | A reimplementation of the engine of Bounce ‘n Bump, a open-source MS-DOS multiplayer online game by Brainchild Design |
Kronos | Sega Saturn/ST-V | A port of the Kronos, which is itself a fork of Yabause emulator |
LowRes NX | Recreation engine | A port of the LowRes NX fantasy console to libretro |
Lutro | Recreation engine | An experimental Lua sport framework for libretro, primarily based on a subset of the LOVE API |
MAME (Present) | Arcade/Console/numerous | Primarily based on MAME improvement department. Full checklist of supported methods: http://adb.arcadeitalia.internet/mame.php |
MAME 2000 | Arcade/Console/numerous | (See MAME word) |
MAME 2003 | Arcade/Console/numerous | (See MAME word) |
MAME 2003 Halfway | Arcade/Console/numerous | (See MAME word) |
MAME 2003-Plus | Arcade/Console/numerous | (See MAME word) |
MAME 2009 | Arcade/Console/numerous | (See MAME word) |
MAME 2010 | Arcade/Console/numerous | (See MAME word) |
MAME 2015 | Arcade/Console/numerous | (See MAME word) |
MAME 2016 | Arcade/Console/numerous | (See MAME word) |
melonDS | Nintendo DS | – |
Mesen | Nintendo NES/Famicom | – |
Mesen-S | Nintendo SNES/SFC/Recreation Boy/Colour | – |
MESS 2015 | Multi (numerous) | (See MAME word) |
Meteor | Recreation Boy Advance | – |
mGBA | Recreation Boy Advance | – |
Minivmac | Mac II | MacII variant of minivmac emulator |
mpv | Media participant | An port of MPV media participant to libretro |
Mr.Growth | Recreation | A clone of the basic Bomberman sequence |
Mu | Palm OS | An emulator for the Palm m515 OS ported to libretro |
Mupen64Plus-Subsequent | Nintendo 64 | – |
Mupen64Plus-Subsequent GLES2 | Nintendo 64 | – |
Mupen64Plus-Subsequent GLES3 | Nintendo 64 | – |
Neko Mission II | NEC PC-98 | – |
Neko Mission II Kai | NEC PC-98 | – |
NeoCD | Neo Geo CD | – |
Nestopia UE | Nintendo NES/Famicom | – |
nSide Balanced | Nintendo SNES/SFC/Recreation Boy/Colour | – |
Numero | TI-83 | A TI-83 Emulator for Libretro |
NXEngine | Recreation engine | An open-source reimplementation of the Cave Story / Doukutsu engine |
O2EM | Magnavox Odyssey2/Phillips Videopac+ | – |
Oberon | Oberon RISC machine | An emulator for the Oberon RISC machine, ported to libretro |
OpenLara | Recreation engine | A port of the OpenLara free/open re-implementation of the engine utilized by the unique Tomb Raider sequence |
OpenTyrian | Recreation | A port of the OpenTyrian clone of the basic Tyrian shmup, ported to libretro |
Opera | 3DO | – |
ParaLLEl N64 | Nintendo 64 | – |
PascalPong | Recreation | A free and fundamental clone of the basic Pong sport, written for libretro |
PCem | IBM PC | – |
LRPS2 | Sony PlayStation 2 | – |
PCSX ReARMed | Sony PlayStation | – |
PicoDrive | Sega MS/GG/MD/CD/32X | – |
Play! | Sony PlayStation 2 | – |
Pocket CDG | Karaoke participant | A karaoke music participant, ported to libretro |
PokeMini | Nintendo Pokemon Mini | – |
Potator | Watara Supervision | – |
PPSSPP | PlayStation Moveable | – |
PrBoom | Recreation engine | A port of the PrBoom supply port of iD’s basic Doom engine |
ProSystem | Atari 7800 | – |
PUAE | Commodore Amiga | – |
PUAE 2021 | Commodore Amiga | – |
PuzzleScript | Recreation engine | A port of PuzzleScript, open supply HTML5 puzzle sport engine |
PX68k | Sharp X68000 | – |
QUASI88 | NEC PC-8000/PC-8800 sequence | – |
QuickNES | Nintendo NES/Famicom | – |
RACE | Neo Geo Pocket/Colour | – |
Redbook | Music participant | A libretro core for taking part in again Redbook-formatted audio, resembling business audio CDs |
REminiscence | Recreation engine | A port of the REminiscence engine, a reimplementation of the engine utilized by Delphine Software program’s Flashback |
Retro8 | Recreation engine | A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro |
Rustation | Sony PlayStation | – |
SameBoy | Recreation Boy/Colour | – |
SameDuck | Mega Duck (Cougar Boy) | An adaptation of SameBoy to play Mega Duck video games |
SAME CDI | Philips CDi | SAME CDi is a S(ingle) A(rcade) M(achine) E(mulator) for libretro, forked from MAME, which solely contains the Philips CD-i driver |
ScummVM | Recreation engine | A fork of the ScummVM journey sport engine ported to libretro |
SimCoupe | SAM Coupe | – |
SMS Plus GX | Sega MS/GG | – |
Snes9x | Nintendo SNES/SFC | – |
Snes9x 2002 | Nintendo SNES/SFC | – |
Snes9x 2005 | Nintendo SNES/SFC | – |
Snes9x 2005 Plus | Nintendo SNES/SFC | – |
Snes9x 2010 | Nintendo SNES/SFC | – |
SquirrelJME | Java ME | A port of the SquirrelJME Java ME 8 Digital Machine emulator to libretro |
Stella | Atari 2600 | – |
Stella 2014 | Atari 2600 | – |
Tremendous Bros Conflict | Recreation engine | A fork of Tremendous Mario Conflict, a fan-made multiplayer Tremendous Mario Bros. fashion deathmatch sport |
SwanStation | Sony PlayStation | SwanStation is a fork of the Duckstation emulator |
TempGBA | Recreation Boy Advance | – |
TGB Twin | Recreation Boy/Colour | – |
Theodore | Thomson MO/TO | – |
TIC-80 | Recreation engine | A port of the free and open supply fantasy pc TIC-80 to libretro |
The Powder Toy | Recreation | A port of the Powdertoy physics sandbox/simulation engine to libretro |
TyrQuake | Recreation engine | A port of the tyrquake engine |
UAE4ARM | Commodore Amiga | – |
UME 2015 | Arcade/Console/numerous | (See MAME word) |
Uzem | Uzebox | A port of Uzem, the official emulator for the Uzebox |
VaporSpec | Recreation engine | A digital sport platform with capabilities just like 80s sport consoles |
VBA-M | Recreation Boy Advance | VisualBoy Advance-M is a energetic fork of VisualBoy Advance emulator |
VBA Subsequent | Recreation Boy Advance | – |
vecx | Vectrex | – |
VeMUlator | SEGA Visible Reminiscence Unit | A port of VeMUlator, a SEGA Dreamcast VMU emulator initially developed for Android |
VICE x64 | Commodore C64 | – |
VICE x64sc | Commodore C64 | – |
VICE x128 | Commodore C128 | – |
VICE xcbm2 | Commodore CBM-II 6×0/7×0 | – |
VICE xcbm5x0 | Commodore CBM-II 5×0 | – |
VICE xpet | Commodore PET | – |
VICE xplus4 | Commodore Plus/4 | – |
VICE xscpu64 | Commodore C64 SuperCPU | – |
VICE xvic | Commodore VIC-20 | – |
Digital Jaguar | Atari Jaguar | – |
VirtualXT | DOS | Runns PC/XT class software program. Primarily meant for PC booters from the 80’s. |
vitaQuake 2 | Recreation engine | A port of the VitaQuake 2 supply port of iD’s Quake 2 engine to libretro. There’s a separate core for every of the Quake 2 mission packs, ‘Rogue’, ‘Zaero’ and ‘Xatrix’. |
vitaQuake 2 (Rogue) | Recreation engine | (See vitaQuake 2 word) |
vitaQuake 2 (Xatrix) | Recreation engine | (See vitaQuake 2 word) |
vitaQuake 2 (Zaero) | Recreation engine | (See vitaQuake 2 word) |
vitaQuake 3 | Recreation engine | A port of the VitaQuake 3 supply port of iD’s ioquake3 engine to libretro |
vitaVoyager | Recreation engine | A port of the Lilium Voyager engine, which runs the Star Trek: Voyager – Elite Drive sport and is itself primarily based on the ioquake3 |
WASM-4 | Recreation engine | WASM-4 is a open supply low-level fantasy sport console for constructing small video games with WebAssembly |
X Millennium | Sharp X1 | – |
XRick | Recreation engine | A port of the XRick, an open-source clone of the Rick Harmful engine |
YabaSanshiro | Sega Saturn | A port of the YabaSanshiro, which is itself a fork of Yabause emulator |
Yabause | Sega Saturn | – |
Closing Ideas
RetroArch is a really highly effective frontend for emulating basic video games. It’s very versatile and can be utilized on a plethora of various units. With all the customizations and options accessible, the choices are almost infinite.
Take a look at this text on the OpenEmu emulator frontend for Mac.
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