Juggernaut will not be a superb hero on this patch. He’s presently sitting at beneath 45% winrate in Divine+ video games and feels fully misplaced within the present meta. Regardless of that, some gamers are discovering good success with the hero, choosing a greedier late-game oriented construct. Right now we’re going to analyse this strategy, whereas additionally discussing why precisely Juggernaut is so weak proper now.
There are presently two forms of carry heroes who’re meta-viable. Lane dominators like Monkey King, Ursa and Slark, or flash-farmers like Medusa, Alchemist or Terrorblade. Technically, you possibly can take into account Juggernaut to be one of many former, however in actuality, when taking part in in opposition to fashionable early Vanguard, he can’t reliably get kills until he snowballs from minute zero.
His farming potential can be restricted. The standard Maelstrom first merchandise nonetheless leaves him underfarmed when in comparison with devoted farming heroes and doesn’t present the mandatory bodily injury scaling.
What the hero does have, although, is among the finest BAT values within the recreation, one of the dependable crits and one of many strongest sustaining utility skills in Therapeutic Ward. That is what’s being leveraged proper now by the strongest Juggernaut gamers.
The brand new Juggernaut construct is definitely the previous Juggernaut construct, earlier than Aghanim’s Shard on the hero grew to become necessary. We’re taking part in a robust late recreation scaling right-clicking machine who has built-in crits and are available degree twenty additionally has a really sturdy built-in lifesteal by skills.
Primarily, the thought is to make Juggernaut unkillable by the mix of Therapeutic Ward, Blade Dance lifesteal and Omnislash immunity. To realize this you want excessive assault pace, excessive bodily injury and an honest quantity of HP.
What it means is you get Energy Treads as a substitute of Section Boots. Battle Fury as a substitute of Maelstrom and a Yasha by-product, as a substitute of Aghanim’s Shard.
Later development includes going for both Eye of Skadi or Butterfly for survivability and further DPS, and you then ideally need to get Aghanim’s Scepter and finish the sport.
That is as old skool because it will get and was the default Juggernaut construct earlier than the Shard introduction. With this construct Juggernaut is decently tanky, can frontline, particularly if he’s forward of the enemy carry, and might siege rather well with the assistance of Therapeutic Ward.
If the sport can’t be closed in a well timed method, he may also go for an Abyssal Blade or Nullifier. Coupled with Swift Blink it permits him to assassinate precedence targets at the beginning of the struggle, creating an early teamfight benefit.
So when does Juggernaut come into play? Juggernaut is a comparatively weak hero, however he has his makes use of.
He’s wonderful in opposition to heroes who limit your motion for those who don’t have BKB. Heroes like Disruptor can usually pressure unhealthy BKB utilization, however Juggernaut doesn’t actually care about it — he can all the time spin and TP or stroll away. Identical with characters like Mars, Pangolier and even Underlord.
There may be additionally some extent to be made about taking part in in opposition to excessive magic injury dealing characters. One of many massive issues with the present BKB is that it doesn’t offer you sufficient magic injury resistance. Heroes like Crystal Maiden, Venomancer and even Skywrath Mage can deal numerous injury even by debuff immunity if left unchecked.
Juggernaut solves this downside simply by surviving by their magic injury with impunity, killing them shortly courtesy of Swift Slash and likewise holding his workforce alive by Therapeutic Ward.
Relying on the enemy draft, Juggernaut positively has video games the place he might be thought-about the very best choose and so they aren’t as uncommon as some would possibly assume. Constructing and taking part in him accurately, concentrating on killing enemy squishies and evaluating the merchandise construct priorities, nevertheless, could be very difficult.
Within the late recreation your job is to create circumstances the place you’re in a numerical benefit in opposition to the enemy carry. It’s unlikely for Juggernaut to kill the enemy carry outright, in a good 1v1 struggle. However he can shortly get rid of the enemy helps, whereas defending his personal workforce and if performed properly Juggernaut might be undeniably highly effective.
The issue is, you might be simply as highly effective taking part in meta carries in a default method and it’s typically going to be a lot simpler and simply as highly effective as a wonderfully performed Juggernaut.
Leave a Reply