Ultimate Fantasy XVI was shock revealed in 2020 as a PlayStation 5 unique, and Sq. Enix and PlayStation have remained carefully aligned all through its showings since then. Be it State of Performs, PlayStation Showcases, and even PlayStation Blogs, it’s clear Ultimate Fantasy XVI is a giant launch for Sony.
Throughout my cowl story journey to Sq. Enix’s Tokyo, Japan, places of work, I requested producer Naoki Yoshida how developer Artistic Enterprise Unit III feels concerning the recreation’s PS5 exclusivity and what that does for the studio by way of improvement. He says it’s necessary to tell apart that CBUIII doesn’t go into recreation improvement considering it needs to restrict a recreation to only one platform or firm. When the crew began improvement on FFXVI, the studio “checked out all choices,” Yoshida says.
Ultimate Fantasy XVI Producer Naoki Yoshida
“Ultimate Fantasy, being certainly one of Sq. Enix’s essential franchises up there with Dragon Quest and the Kingdom Hearts sequence – once we do start improvement, we do method a number of platforms, a number of firms, about releasing the sport. And while you method them, they’re going to return again to us with their affords.”
The crew and Sq. Enix then take into account all these affords and resolve what might be finest for the mission. On this case, Sq. Enix preferred PlayStation’s supply finest; it doesn’t damage that PlayStation and Sq. Enix have a decades-long relationship leading to varied Sq. Enix exclusives on PlayStation consoles.
From a improvement perspective, Yoshida says CBUIII needs as many individuals worldwide to play the sport as attainable.
“That stated, from a developer and programmer perspective, limiting improvement to 1 system makes it not solely simpler on us however permits us the flexibility to optimize it,” he continues. “And that permits us the flexibility to maximise efficiency for that one system as a result of we’re solely concentrating on that one system.”
On prime of that, Yoshida says the crew will get a variety of assist from the primary social gathering – PlayStation on this occasion – and its builders and programmers who assist CBUIII maximize a recreation’s efficiency.
“It permits us to create the sport that we need to create [and] it makes it simpler for us to do this.”
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