
Sq. Enix has commented in a current video on why they determined that Chrono Cross must be remastered. The announcement of the remaster of the basic RPG was initially meant to commemorate the sport’s twentieth anniversary. Nevertheless, the remasters producer, Koichiro Sakamoto, has now publicly acknowledged that there was extra to it than that. Sakamoto says that they have been relying on the Sport Archive service for his or her basic RPG’s on Sony’s PlayStation 3 console, however on the time the PlayStation 4 turned accessible to buy and so they weren’t positive whether or not that console would proceed with the Sport Archive service, so to remain on the protected aspect, they determined that they might create a remaster mission. Right here’s what was stated:
“Again when the mission was launched, Chrono Cross was presumably going to turn out to be unplayable. There was a Sport Archive service on PlayStation 3 that allowed you to play PlayStation 1 video games. However PlayStation 4 was already in the marketplace. We didn’t know on the time if PlayStation 4 would even have a Sport Archive service. It appeared like Chrono Cross might turn out to be unplayable. So, a remaster mission was arrange. That’s the backstory.”
Remaster producer Koichiro Sakamoto
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