Whereas the start of a era is an thrilling time, nearly extra so are the primary few years following the launch of recent consoles, when builders and groups have had time to be taught to higher optimize the brand new {hardware}.
Such is the case with Star Wars Jedi: Suvivor, thanks partially to work that Respawn did, and later scrapped, whereas engaged on Star Wars Jedi: Fallen Order’s native PS5 replace.
Sport director Stig Asmussen spoke about how this in a current interview with PLAY journal, revealing that the workforce was at one level contemplating including ray-tracing into Fallen Order’s PS5 model.
Although the workforce in the end determined to not add it in Fallen Order, the work they did in direction of that helped inform their work on Survivor, which does embody ray-tracing.
“We truly thought-about ray-tracing for the new-gen Fallen Order as a result of we have been already constructing it into Survivor, however we in the end scrapped it, as a result of the atmosphere artwork authoring between generations was fairly completely different.
However the course of did assist us outline how we needed to strategy ray tracing on our modified model of the Unreal 4 engine”
In one other a part of the interview, Asmussen additionally defined why the workforce determined to not develop a PS4 model of Survivor.
Supply – [PLAY via GamesRadar]