Though Name of Responsibility: Warzone 2.0 reached a whopping 25 million players inside 5 days of its launch, the shooter launched in a troubled state. It’s filled with bugs and controversial design decisions which have pushed its group away. Because the recreation’s launch on November 16, gamers have expressed their disappointment with Warzone 2.0, with some group members feeling pessimistic about its future.
Quick-forward to the start of December 2022, and Warzone 2.0’s points appear amplified when positioned subsequent to the extraordinary Fortnite Chapter 4.
This all-new Fortnite chapter is likely one of the — if not the — finest within the recreation’s historical past, providing loads of thrilling gameplay options, a visible overhaul, engaging cosmetics, and new mechanics that simply work. It’s baffling {that a} Name of Responsibility entry might launch in such poor form, contemplating it’s one of many top-selling franchises of all time. In the meantime, Fortnite, a recreation typically criticized for being “for youths,” is crushing it, replace after replace. However what precisely does Warzone 2.0 want to vary to maintain up with its competitors? Maybe it might look to Fortnite for inspiration.
Lack of significant content material

Proper out of the gate, Fortnite Chapter 4 got here packed to the brim with content material. It included a significant change to the island (that actually looks like a brand-new map in some ways), new options equivalent to filth bikes, a contemporary set of weapons, and the brand new Actuality Augments system. In reality, Fortnite has a wealthy historical past of implementing a hefty quantity of recent options with every main replace, whereas smaller patches often preserve the sport steady in-between.
Warzone 2.0, on the other hand, hasn’t received much since its launch, and based on what we know about the upcoming Season 1 Reloaded, there isn’t a ton in the pipeline. Even what was available on day one was disappointing, as it lacked features we’ve grown to expect, such as leaderboards, combat records, and a Resurgence map like Rebirth Island. Quantity doesn’t equal quality, sure, but it’s tough to deny just how impressive Fortnite’s recent efforts have been in terms of the amount of content implemented.
Wide appeal

Another strength of Fortnite Chapter 4 is the degree of engaging new cosmetics and mechanics. As part of the battle pass, players can earn incredibly detailed versions of Geralt of Rivia from The Witcher series, along with the Doom Slayer from Doom. These two characters have accompanying cosmetics that flesh out each outfit, such as back bling, weapon charms, and emotes. The Incredible Hulk will join the roster later this season, further bolstering the list of beloved characters.
This season also includes motorcycles for the first time, along with Reality Augments, which serve as perks that enhance the gameplay experience. When combined with the major map change, and other minor additions like hurdling, Fortnite has never looked — or played — better.
All of these things make the game appealing to a wide variety of players, especially after the Zero Build update that features a dedicated playlist without the controversial building mechanics.
It just works

Preferences aside, Warzone 2.0 is unbelievably clunky at present; you wouldn’t know it’s funded by one of the biggest video game publishers out there. It’s full of bugs, sluggish menus, one of the worst inventory systems in recent memory, and an abysmal UI. When compared to Fortnite, there’s a gulf in quality between these live-service titles. Sure, it isn’t perfect, but almost everything in Fortnite is streamlined, easy to understand, and has a high degree of polish that makes it seem finished.
Epic Games is incredibly fast when it comes to addressing issues within Fortnite — typically bugs are squashed within days. Warzone 2.0, on the other hand, still crashes frequently, and feels like it’s held together with duct tape, just like its predecessor.
That’s the thing: The original Warzone also felt unpolished too. It’s incredibly frustrating that Activision has repeated many of the same mistakes with the sequel, while other successful live-service games have a much firmer handle on their ongoing operations.
Of the time

Fortnite Chapter 4 is made possible by Unreal Engine 5.1, giving the game an enhanced look. Everything including its lighting, shadows, and performance have gotten an upgrade with this update, making the already gorgeous game look even better. Oddly enough, many of these new visual features give Fortnite a sense of realism, despite its art direction being anything but realistic. Still, its overall presentation looks expensive and appealing.
Warzone 2.0 looks inoffensive, but certainly doesn’t hold a candle to Fortnite, especially after the Chapter 4 update. The Call of Duty battle royale appears like a PS4 game, with washed-out visuals that sometimes make it hard to see enemies. It’s a night-and-day comparison that really makes me wonder what Activision was thinking with Warzone 2.0.
With all of these critiques, I’m not just comparing Fortnite to some indie game with no budget. Activision and Epic Games are two of the largest behemoths in the video game space, with seemingly endless resources compared to other publishers. It doesn’t add up that one is currently in shambles while another is consistently innovating in the right direction. Warzone, as it stands, is in need of a change and I hope its developers can draw some inspiration from Fortnite to make it happen, as it continues to set the bar for multiplayer games like it.
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