Hiya once more, I’m Gareth Damian Martin, the (largely) solo developer behind the indie Sport Move hit Citizen Sleeper. Again in July I used to be right here on Xbox Wire to discuss Flux, our first episodic replace for the sport, and I’m again in the present day for Refuge, the second episode in our three-episode run of free DLC!

Refuge picks up the place Flux left off, deep inside a refugee disaster that threatens the house station Erlin’s Eye. However in the beginning of this replace a surprising occasion shifts the stability of energy on the Eye, and forces gamers, and the characters they’ve allied with, to contemplate their future on the station.
Whereas Flux was a race in opposition to time crammed with onerous decisions and excessive stress actions, Refuge is a slower, extra explorative episode. In it, you achieve entry to the refugee flotilla and meet characters from the moons of a fuel large named Ember, positioned elsewhere within the Helion photo voltaic system. This implies Refuge is a chance for me to inform you extra in regards to the wider universe of Citizen Sleeper, and have interaction in that basic RPG exercise of world-building.

And but, like all the things with Citizen Sleeper, I love to do issues just a little in another way. Whereas I’ve been identified to fortunately spend many hours studying codex and lore entries for the likes of Mass Impact and Future 2, as a developer I usually choose to let my characters drive my worldbuilding. In Refuge meaning you’ll come to know the broader context of the Helion system by the refugees you meet and the ships they journey on.
Like many points of Citizen Sleeper, (from its cube to its deal with participant selection) this strategy is impressed by TTRPGs (or tabletop roleplaying video games for the uninitiated). A superb Sport Grasp won’t ever merely dump a ton of lore on a participant in your typical marketing campaign or session, so as an alternative they need to use the first software at their disposal, characters and environmental description, to inform the participant in regards to the world.
In Refuge this interprets to me bringing the Helion system to the Eye by the voices and personalities of three characters, the reluctant chief Sol, the steely engineer Petr and the mysterious Aki. I actually hope you’ll take pleasure in assembly these three and discovering out extra about them and the locations they got here from on this episode. I’ve labored onerous to make them compelling home windows into their worlds in addition to distinct personalities, and as all the time our artist, Guillaume Singelin, has skillfully sketched them into existence.

And that is just the start, as Citizen Sleeper is a sport set in a world that I’m nonetheless constructing, each day. Refuge is the subsequent step within the story, however in early 2023 you may look ahead to the ultimate episode on this sequence, one that can have far-reaching penalties for your complete photo voltaic system and all who dwell inside it.
And after that? Effectively, that may be giving just a little an excessive amount of away. A superb GM is aware of find out how to hold secrets and techniques in spite of everything. However let’s simply say that the world of Citizen Sleeper will proceed to develop so long as I’ve characters to speak about it, new locations to ship you to and, in fact, gamers such as you to discover all of it.
I hope you benefit from the latest episode, and if you happen to do then head to twitter and let [email protected] or the sport account @CitizenSleeper know what you suppose. I’ll see you once more for the grand finale in 2023, however till then, good luck in Refuge and thanks to everybody for supporting and taking part in Citizen Sleeper this yr!

Citizen Sleeper
Fellow Traveller
$19.99
$15.99
PC Sport Move
Xbox Sport Move
ROLEPLAYING IN THE RUINS OF INTERPLANETARY CAPITALISM
From the developer of In Different Waters, and that includes the gorgeous character artwork of Guillaume Singelin, Citizen Sleeper is a story RPG set on Erlin’s Eye, a ruined house station that’s house to 1000’s of individuals attempting to outlive on the sides of an interstellar capitalist society.
You’re a sleeper, a digitised human consciousness in a man-made physique, owned by a company that wishes you again. Thrust amongst the unfamiliar and vibrant inhabitants of the Eye, you must construct friendships, earn your hold, and navigate the factions of this unusual metropolis, if you happen to hope to outlive to see the subsequent cycle.
LIFE ON ERLIN’S EYE
An deserted station on the sting of a system in disaster. Now it’s held collectively by anarchic alliances, ramshackle factions and a shared need to be free from company management.
DO THE WORK. GET PAID. SURVIVE.
Every cycle you select what to do along with your time. Make or break alliances, uncover truths and escape your hunters. Survive and in the end thrive, one cycle at a time.
TURN UP FOR FRIENDS
The Eye performs host to characters from all walks of life. Salvagers, engineers, hackers and extra – every has a historical past. You select who to assist, and collectively form your future.
ACCESS THEIR SECRETS
Hack the station’s cloud to entry knowledge, new areas and secrets and techniques. That is your energy, and it may change your future. Company secrets and techniques, rogue AIs and troves of misplaced knowledge await.
YOU WERE MADE TO DIE
Essen-Arp: to them you’re simply one other asset of their virtually infinite portfolio. Escape your decaying physique’s makers, and chart your individual path in a richly imagined sci-fi world.
INSPIRED BY TABLETOP ROLEPLAYING GAMES
Citizen Sleeper makes use of cube, clocks and drives to create a player-led expertise, the place you select your path in a wealthy and responsive world.
CITIZEN SLEEPER EPISODES
This free post-launch episodic content material introduces new characters and areas in an expanded storyline. True to Citizen Sleeper’s TTRPG roots, these three episodes will provide an expansive marketing campaign module that tells the longest and most advanced story to be featured within the sport so far.
Within the first episode, FLUX, the primary ships from a refugee flotilla arrive at Erlin’s Eye in response to pressures within the Helion system. Now, in REFUGE, an odd occasion sends ripples by the communities of the Eye. You’ll enter the flotilla to attempt to perceive this new risk, and assist the refugees stabilise their group.
The story of the flotilla, the FLUX occasion and your Sleeper will conclude within the third episode, arriving early 2023.