Asobo Studio has outlined A Plague Story: Requiem PS5 options and the way it plans to harness the ability of Sony’s current-gen console to take issues up a notch within the sequel. Builders have typically mentioned how last-gen {hardware} stood in the way in which of getting numerous non-playable characters on display concurrently – a problem that trendy console {hardware} rectified. In A Plague Story: Requiem’s case, the NPCs occur to be the sport’s notorious rats. So for those who’re squirmish, do be aware that the sport will assist as much as 300,000 rats on display on the PS5!
A Plague Story: Requiem PS5 will benefit from the console’s energy
Over on the PlayStation Weblog, Asobo Studio mentioned that loading instances in A Plague Story: Requiem will likely be considerably lowered, which made it doable to implement new map and stage designs. The elevated reminiscence permits higher draw distance and the variety of on-screen rats have been bumped up from 5,000 within the authentic to 300,000! “It’s an excellent quantity to convey the imaginative and prescient of the apocalypse which retains more and more oppressing our heroes,” the studio defined. “We’ve additionally modified the facet of their motion, in order that they appear to be an enormous wave, very like a tsunami crashing down on you.”
The PS5’s GPU has been used to boost the standard of lighting. For these unfamiliar with A Plague Story, gentle performs a major position within the sport, with protagonist Amicia utilizing to the mechanic to her benefit fairly regularly. To make the sport extra immersive, Asobo Studio will likely be totally using the DualSense‘s options. Weapons and instruments will “really feel” lifelike, because of adaptive triggers and haptic suggestions. Add to that the PS5’s 3D audio, and gamers can have a wealthy expertise.
The considered 300,000 rats hissing and squeaking by way of 3D audio is one thing!
A Plague Story: Requiem will launch on October 18th.