Monolith Tender has develop into one of the recognisable of Nintendo’s first-party builders in latest instances. Led by legendary RPG author and director Tetsuya Takahashi, the studio is famend for the monolithic (pun meant) Xenoblade sequence. Combining MMORPG-style, memorable worlds, gorgeous music, and philosophical writing, the Xenoblade Chronicles franchise has taken the world by storm. Monolith Tender’s historical past, nonetheless, is as monolithic as its now-flagship sequence.
Takahashi is maybe most well-known for co-writing and directing the seminal PS1 RPG Xenogears, which he created throughout his time at Squaresoft. However within the years following Xenogears’ 1998 launch, Sq. determined to focus all of its power on the Closing Fantasy sequence. Xenogears underperformed within the eyes of the corporate, however Takahashi had large plans for his proposed franchise, of which Xenogears was meant to be ‘Episode 5’.
Xenogears did not match into Sq.’s future, so Takahashi — together with Hirohide Sugiura (producer of Ehrgeiz: God Bless the Ring) and Yasuyuki Honne (artwork director of Xenogears and Chrono Cross) — based Monolith Tender on 1st October 1999. The corporate was shortly acquired by majority stake by Namco, who printed the Monolith’s early titles.
However even within the early days, Monolith Tender began on the fitting foot with Nintendo.
Play your playing cards proper
Within the early 2000s, Takahashi was prepared to hold on his Xeno-saga, and the corporate’s first new sport got here to be the following ‘entry’ within the pseudo-Xeno sequence – Xenosaga Episode I. Whereas this was a PlayStation 2 unique, among the youthful workers banded collectively underneath Honne and tri-Crescendo founder Hiroya Hatsushiba to create a completely new turn-based RPG for the GameCube, Baten Kaitos: Everlasting Wings and the Misplaced Ocean.
The event of this card-based RPG took round two years in whole, and it had an all-star forged on board. Masato Kato of Chrono Set off, Closing Fantasy VII, and Xenogears fame penned the story, with music from Valkyrie Profile and Tales of sequence composer Motoi Sakuraba, alongside a number of different Xeno and Chrono alums.
The GameCube wasn’t identified for its RPGs, however in a 2004 interview, producer Shinji Noguchi stated of the choice: “We needed to supply a real RPG for GameCube customers and ultimately set up a high franchise for the platform.”
Launched in 2003 in Japan, 2004 in North America, and 2005 in Europe, Baten Kaitos nonetheless appears totally gorgeous at present. The sport’s card system goes properly past battle mechanics, with the complete world constructed upon it. These ‘Magnus’ are the essence of all the things. There are over 1,000 distinctive playing cards within the sport, from collectible constellations to magic spells, armour, and the like. And a big chunk of those playing cards change as in-game time passes – meals rots, fireplace swords burn out, and milk pasteurises. Because of this, a 100% “speedrun” of this sport takes practically 340 hours.
Baten Kaitos’ poor gross sales and competitors from an entry in a longtime JRPG sequence (and arguably console-defining RPG), Tales of Symphonia, initially damage that prospect. However Baten Kaitos Origins was ultimately greenlit because of the first sport’s heat vital reception. Printed this time by Nintendo, the prequel refined the battle system and streamlined numerous parts, and it was as well-received as its predecessor, however the Wii was introduced in direction of the tip of growth. Sugiura remembers the corporate figuring out that porting the sport “was not value the fee and labour hours,” which in the end led to the 2006 sport by no means releasing in Europe, which is a darn disgrace.
On the similar time, Monolith Tender had additionally been engaged on Xenosaga Episode II and III, alongside a DS port of the primary two video games (which by no means left Japan), so Western Nintendo followers solely had this “anti-Xenosaga” to go on.
After relations with Namco started to bitter and the merger to create Bandai Namco occurred, the corporate felt it was being restricted creatively. Thus, an opportunity session with Shinji Hatano, then govt director at Nintendo, impressed Monolith to interrupt away from Namco, and Nintendo acquired an 80% stake within the firm.
Twin display goals
Underneath the Large N, Monolith Tender made the leap to a brand new technology, in addition to transportable techniques. Whereas the studio already had concepts for its first Wii sport earlier than becoming a member of Nintendo in Catastrophe: Day of Disaster, the corporate was drafted in to assist with Tremendous Smash Bros. Brawl. The studio’s first title underneath Nintendo was the Japan-only DS motion RPG Diablo-like Soma Bringer.
Plundering into dungeons with pals on-line was the secret right here, with six distinctive lessons and a loot system to dive into. Takahashi was the particular person behind this one and needed to create a sport you may play in brief bursts. And whereas Soma Bringers’ fight went via a number of iterations, it was – unusually – settled and accomplished earlier than the story was established. Written by Soraya Saga, Takahashi’s spouse (co-writer on Xenogears and Xenosaga), with music from Yasunori Mitsuda (Chrono Set off, Cross, Xenogears), it was far more easy in scope than Monolith’s different video games. Nevertheless, it was nonetheless text-heavy, which means this one is an actual problem for non-Japanese audio system.
That wasn’t the tip of 2008 releases for the corporate, whose solely non-RPG, Catastrophe: Day of Disaster, lastly launched on the Wii. An arcade-like journey, the sport has you surviving pure disasters and saving residents. Sadly, developmental woes and delays meant that this motion sport suffered and, consequently, wasn’t properly liked by critics. It launched in Europe however by no means got here out in North America.
However Monolith was additionally onerous at work with different DS RPGs. Tremendous Robotic Taisen OG Saga: Countless Frontier and its 2010 sequel, Countless Frontier Exceed, noticed the corporate again with Bandai Namco. These turn-based crossover RPGs pulled inspiration from PS2’s Namco x Capcom, a 2005 crossover sport that Monolith Tender labored on which mixes the worlds of Tremendous Robotic Wars, Xenosaga, and different Monolith video games. Working with Banpresoft, solely the primary of the 2 video games left Japan, however the distinctive turn-based fight and visuals confirmed Monolith’s continued aptitude for originality.
2009’s Dragon Ball Z: Assault of the Saiyans obtained related reward, a superbly animated turn-based RPG that adapts the twenty third Tenkaichi Budokai arc from the vastly fashionable manga sequence. With a timing-based guard mechanic, many thought this was top-of-the-line RPGs to make use of the Dragon Ball IP, though it nonetheless had restricted enchantment.
However all of those smaller titles had been resulting in one thing a lot larger, and within the background, Takahashi had some large concepts for Nintendo.
The Chronicles of the Starting of the World
Takahashi was nonetheless decided to hold on the Xeno sequence title, regardless of Xenosaga having to be condensed down from six to a few video games. Following Xenosaga III, workers morale was low, so when arising with a brand new venture, Takahashi recalled an concept he got here up with years in the past — folks residing on the our bodies of useless giants or ‘gods’. With different senior workers and artist Honne, the group created a 3D mannequin of those two titans, frozen in everlasting battle. The group introduced the mannequin to Nintendo, and producer Hitoshi Yamagami remembers being shocked that Takahashi did not have the “finer particulars” nailed down, nevertheless it was sufficient to pique his curiosity.
So, with this imaginative and prescient, Nintendo introduced in Genki Yokota to assist direct the sport alongside Koh Kojima, who wrote Baten Kaitos Origins’ story. Thus, Monado: The Starting of the World was in manufacturing.
Nintendo, Yamagami, and Yokota proved to be a giant assist — and large motivators — in creating this epic “open-world” RPG. Monolith Tender had taken on suggestions from Baten Kaitos and Xenosaga about being “old school” and needed to concentrate on creating one thing new.
With the proposed launch date looming, the group bumped into difficulties. Takahashi proposed a number of options to Yamagami to get the sport out on time, however Yamagami refused, as a substitute going to Nintendo to make sure the group had sufficient time to finish their full imaginative and prescient. Even the late Satoru Iwata left a mark on the sport in a small however vital manner. As a manner of honouring Takahashi, “who poured his soul into making this and who has been engaged on the Xeno sequence,” Iwata needed the sport to bear the Xeno moniker. And it is right here the place Xenoblade — or Xenoblade Chronicles — was born.
For the sport’s situation, Takahashi obtained assist from Yuichiro Takeda (who beforehand labored with Takahashi on Xenosaga: The Animation) and Yurie Hattori (a situation planner at Nintendo). Takahashi’s unique idea went via a number of iterations, with debates – as revealed in an Iwata Asks interview –about potential social gathering member betrayals and whether or not the primary character, Shulk, could be a silent protagonist. The ultimate product is, arguably, one in every of Takahashi’s most targeted.
Mitsuda returned to compose the sport’s ending theme, however Xenoblade Chronicles additionally introduced the world numerous new expertise. Alongside veteran Yoko Shimomura, ACE+ and Manami Kiyota made their marks on the online game music world. Xenoblade Chronicles turned solely the second Xeno title to obtain a worldwide launch (beforehand, solely Xenosaga Episode II had been launched worldwide), with a fan marketing campaign from Operation Rainfall serving to the sport get extra consideration.
Xenoblade Chronicles makes an especially sturdy case for being top-of-the-line RPGs of its technology. Its gorgeous open-world environments have echoes of Baten Kaitos’ lush locales, and its hybrid MMORPG fight has a flip of the action-based social gathering fight from Soma Bringer. Basically, it took quite a bit from all the things Monolith had accomplished beforehand and solely paved the best way to larger issues.
Crossing the zone
The shut working relationship with Nintendo resulted within the firm being trusted to help with the event of each The Legend of Zelda: Skyward Sword and Animal Crossing: New Leaf, and to today, Monolith Tender is carefully concerned in a few of Nintendo’s largest franchise entries.
After Xenoblade Chronicles, Monolith Tender labored with Bandai Namco as soon as once more on Undertaking X Zone for the 3DS in 2012. Scaling again from its god-sized world, the group returned to large crossover RPGs containing characters from Satan Might Cry, Tales of Vesperia, Tekken, Xenosaga, and Resident Evil. The concept was all Bandai Namco’s, however Monolith’s work on Namco x Capcom as soon as once more proved invaluable to the corporate. A standalone sequel, Undertaking X Zone 2, adopted in 2015.
Monolith Tender started engaged on the Wii U by supporting Nintendo on Pikmin 3 and Splatoon whereas additionally helping with large 3DS titles The Legend of Zelda: A Hyperlink Between Worlds and Animal Crossing: Comfortable Dwelling Designer. And whereas Shulk was busy smashing round Nintendo characters in Tremendous Smash Bros. Wii U and 3DS, the following section of the Xenoverse was brewing within the background, and it could mark Monolith Tender’s foray into excessive definition with fashion.
X enchantment
Teased in a 2013 Nintendo Direct as ‘X’, Xenoblade Chronicles X departed from the unique sport’s extra story-based focus, as a substitute placing much more emphasis on the world and the sci-fi features that solely crept into Xenoblade Chronicles within the latter half of the sport.
Many names from the Wii sport returned for this religious successor, with Assault on Titan composer Hiroyuki Sawano bringing his uncommon digital soundscape to the rating. And, when you thought Xenoblade Chronicles’ world was gorgeous, Mira has one thing to point out you.
This grand scope did not come with out problem for Monolith Tender. In an interview with Eurogamer, Takahashi felt the group realized to “create places which can be enjoyable to discover on a finances” with Xenoblade Chronicles because of the Wii’s restrictions. And whereas the Wii U was extra highly effective, Monolith Tender nonetheless pushed the system to its restrict. The sport barely match on a Wii U disc and there have been non-compulsory 10GB obtain packs when you purchased a bodily copy, which would scale back load instances by putting in steadily used information in your onerous drive. Takahashi instructed Iwata that he initially needed to create a “entire planet” for the sport. Possibly in the future!
What stays is a sport that is trapped on previous {hardware} and one which Xeno sequence followers are begging to see ported to Change – which could be a problem as Xenoblade Chronicles X closely utilised the Wii U’s gamepad (although you may play the entire sport on the gamepad when you actually need — so come on, Nintendo!). However, the sheer scope and ambition of the sport are unparalleled, even in different Xenoblade video games. You may trip Mechs, play on-line with pals (otherwise you may) to take down highly effective monsters, and flesh out a complete metropolis with alien races.
Xenoblade Chronicles X was a significant indication of Nintendo’s continued religion in Monolith Tender. The sport turned Nintendo’s large sport of the vacation season in 2015 after The Legend of Zelda: Breath of the Wild was delayed – which, curiously, Monolith Tender was additionally serving to out on.
The golden future
2017, the yr the Change hit cabinets, was an enormous one for Nintendo and Monolith Tender. Not solely did Breath of the Wild launch to rapturous reward, however Monolith returned to work on the ink-splatting sequel, Splatoon 2.
Nevertheless, in 2014, concepts for a ‘correct’ sequel to Xenoblade Chronicles had been set in movement. Following X’s launch, Takahashi needed to return to a extra story-driven sport with new characters and a brand new world, reasonably than revisit the Bionis and Mechonis from the primary sport.
Nintendo needed to get the sport on Change early within the new console’s life cycle, however the specs for the system weren’t established by the point Monolith Tender began engaged on the sport. Xenoblade Chronicles’ New 3DS port confirmed how the group may condense one thing large right down to a a lot much less highly effective system, and X had proved that the studio may additionally create even larger, extra different worlds.
With Xenoblade Chronicles 2, the group – with Masatsugu Saito main the character designs – needed to create a extra anime-esque with extra visually-expressive characters. So a melting pot of artists, from Tetsuya Nomura and Xeno veterans Tanaka and Soraya Saga, got here collectively to create numerous characters and Blades, which you get from summoning them from Core Crystals via a gacha-like system.
The sport was introduced and launched in 2017, that includes a world set on the “our bodies” of “beings” (this time titans) in a sea of clouds. Simplifying the fight from each 1 and X – the latter of which had already helped to hurry issues up – Xenoblade Chronicles 2 layered much more techniques on high of established ones to create an awfully deep system. And, regardless of Change generally struggling to run the sport, it is a visible feast. Even KOS-MOS and T-elos from Xenosaga made cameos, together with Shulk and Fiora from 1, and Elma from X.
Xenoblade Chronicles 2 was a hit and, earlier than it was even launched, Nintendo introduced it could be getting a Season Go with a DLC story episode. Torna – The Golden Nation launched lower than a yr later and featured a full 30-hour marketing campaign that added context to among the occasions of the primary sport. The DLC was extraordinarily well-received, and Xenoblade Chronicles 2 remains to be the best-selling sport within the sequence so far.
New Horizons?
Xenoblade Chronicles 2’s enormous success and Shulk’s return in Tremendous Smash Bros. Final — alongside Pyra & Myrtha changing into a mixed DLC character — cemented Monolith Tender’s status as a one in every of Nintendo’s greatest studios. The corporate had opened studios in Nakameguro, Osaki, and Iidabashi – although the latter has since closed (and 2nd Manufacturing group is presently helping Eiji Aonuma’s Zelda group on Breath of the Wild 2). The studio’s affinity for the skies, sea, solar, and all issues lovely, was put to make use of when drafted in to help with 2020’s Animal Crossing: New Horizons, too, presumably for environmental design.
The Change was removed from accomplished with Xenoblade, with Xenoblade Chronicles: Definitive Version hitting the console the identical yr, bringing rearranged music, improved visuals, and a model new epilogue chapter that expanded on Shulk and Melia’s story after the tip of the primary sport.
After which, there was Xenoblade Chronicles 3 in 2022. A shock announcement (properly, apart from a leak the earlier yr), growth began in 2018 and – like XC2 – was introduced and launched the identical yr. With noticeable enhancements within the sport’s efficiency and visuals from each 2 and Torna, it felt like a “lesson realized” from all three earlier entries in a number of alternative ways.
Takahashi considers Xenoblade Chronicles 3 a “stopping level” for the sequence, however definitely not the tip of Xenoblade. Splatoon 3 has been conserving the developer busy, and its ‘group B’ is engaged on bringing us extra candy open-world Zelda, however we nonetheless have extra to return from Noah and Mio’s story. We’ll must see what questions can be answered from Xenoblade Chronicles 3’s conclusion in subsequent yr’s story DLC and probably what lies past for the Xenoblade Sequence.
In fewer than 25 years, Monolith Tender has gone from power to power, and the corporate’s partnership with Nintendo has confirmed to be a vastly fruitful relationship for each events. After feeling stifled all these years in the past underneath Sq., Takahashi and Monolith Tender get the artistic freedom they want, and Nintendo will get a top-tier RPG sequence, plus invaluable assist on a few of its largest IPs.
To say this has been a monolithic journey is not an understatement.