Hello, I’m Gareth Damian Martin, the (largely) solo developer behind Citizen Sleeper. At the moment we launch Episode: Flux, the primary of three free episodes which might be coming to the sport within the subsequent eight months, including new characters and areas to the sport as a part of an ongoing story that you would be able to comply with and have an effect on by the way you select to play.
Citizen Sleeper, for those who don’t know already, is a tabletop impressed RPG the place you’re a sleeper, a digitized human consciousness in a man-made physique, owned by a company that desires you again. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, it is advisable to construct friendships, earn your maintain, and navigate the factions of this unusual metropolis, for those who hope to outlive to see the subsequent cycle.
In making Citizen Sleeper I wished to make a world that felt as open and versatile as a tabletop RPG, which is a problem when you possibly can’t be a GM (GM stands for Sport Grasp, the particular person operating the sport) in the identical room as gamers and react to their decisions. As an alternative I needed to “pre-GM” by accounting for various participant decisions, offering a narrative with no “essential marketing campaign” solely totally different characters to satisfy and work with, and use time-specific occasions to make the world really feel alive and reactive.
In Episode: Flux I’m taking this one step additional by operating a 3 episode “marketing campaign” that can inform the longest and most advanced story to be featured within the recreation up to now. It follows a refugee flotilla that arrives on the station, and the participant will play a key function within the occasions that comply with its arrival.
Making every episode successively will permit me to react to participant’s suggestions and opinions, identical to a GM would, and inform a narrative with quite a lot of issues and wrinkles that can permit gamers to really feel that their journey is distinct.
If that appears like a journey you’d prefer to be on, the primary replace Episode: Flux launches in the present day, so give it a play after which head to twitter and let me know @CitizenSleeper what you assume.
I’m actually excited to be enterprise this distinctive experiment with the sport, and seeing how gamers react now, and once they attain the finale in 2023. Good luck on the Eye, and revel in Episode: Flux on Xbox!
EPISODE: FLUX OUT NOW
In Episode: FLUX – the primary of three new free DLC episodes for Citizen Sleeper – pressures within the Helion system have introduced the primary ships of a refugee flotilla to the Eye. You’ll meet and assist people who get on-station earlier than the quarantine locks them out.
These episodes will inform a unbroken story throughout all three updates, introducing new characters, and increasing on the broader narrative of the Helion System, the star system during which the Eye orbits. The second and third DLC episodes are presently deliberate for launch in October and early 2023 respectively, nonetheless dates are nonetheless to be confirmed.
ROLEPLAYING IN THE RUINS OF INTERPLANETARY CAPITALISM
From the developer of In Different Waters, and that includes the beautiful character artwork of Guillaume Singelin, Citizen Sleeper is a story RPG set on Erlin’s Eye, a ruined house station that’s house to 1000’s of individuals attempting to outlive on the perimeters of an interstellar capitalist society.
You’re a sleeper, a digitised human consciousness in a man-made physique, owned by a company that desires you again. Thrust amongst the unfamiliar and vibrant inhabitants of the Eye, it is advisable to construct friendships, earn your maintain, and navigate the factions of this unusual metropolis, for those who hope to outlive to see the subsequent cycle.
INSPIRED BY TABLETOP ROLEPLAYING GAMES
Citizen Sleeper makes use of cube, clocks and drives to create a player-led expertise, the place you select your path in a wealthy and responsive world.
• ACTION DICE
Every cycle you roll your cube. Assign them to an unlimited vary of actions out there on the station. With each motion, select what, and who, issues to you, shaping the lives of these round you, and in the end the way forward for the station.
• TICKING CLOCKS
Clocks observe each your actions and the actions of others throughout the station. From turning into an area on the Overlook Bar to defending a good friend from Yatagan enforcers, clocks let you observe your individual progress and the affect you could have on the world round you.
• DRIVES + SKILLS
Observe drives not quests, permitting you to choose and select the tales and actions that matter to you. As you do, you’ll form your character’s 5 expertise (Engineer, Interface, Endure, Intuit and Have interaction), unlocking perks and bonuses that mirror and alter the way you select to stay on this world.